AI Insights · Timothy · April 2024
Top 5 Fish Games on Android in Germany Q1 2024
A look at the performance of the top 5 fish games on the Android platform in Germany during the first quarter of 2024, based on data from Sensor Tower.
In the first quarter of 2024, the top 5 fish games on the Android platform in Germany saw varying trends in weekly downloads, revenue, and active users, according to data from Sensor Tower. Here's a detailed look at their performance:
Fishdom experienced notable fluctuations in weekly revenue, starting at approximately $274K in early January and peaking at around $352K by mid-March. Weekly downloads for the game began at 20.2K in the first week of January but saw a decline, bottoming out at 8.9K by the end of February, before a modest recovery to 13.3K in late March. The game’s weekly active users also showed a downward trend from 151.2K at the start of the quarter, hitting a low of 103.4K in the last week of February, but rebounding to 121.8K by the end of March.
Fishdom Solitaire had a relatively stable quarter in terms of revenue, starting at $10K in the first week of January and maintaining similar levels throughout, with a slight dip and recovery, ending at $9.5K in the final week of March. Weekly active users for the game started at 3.9K and showed a gradual decline, ending at 2.5K by the end of the quarter.
World of Water saw a significant increase in weekly revenue, starting at nearly $4K in late January and peaking at $15.7K by the end of February, before stabilizing around $13.4K to $13.5K in March. The game’s weekly downloads started strong at 40.4K but dropped to 8.1K by early March, with a slight uptick to 8.5K in the last week of March. Weekly active users followed a similar pattern, starting at 39.3K and declining to 14.9K by mid-March, before rising to 20K by the end of the quarter.
Undersea Solitaire Tripeaks maintained a steady but low weekly revenue, starting at $776 and peaking at $1.4K in early March. Weekly downloads were minimal, fluctuating around 50 downloads per week, with a slight decrease towards the end of the quarter. The game’s weekly active users remained relatively constant around 276, with a minor dip to 198 by the end of March.
Merge Mermaids-magic puzzles had a modest revenue performance, starting at $965 in early January, peaking at $1.3K in mid-February, and ending at $473 in the final week of March. Weekly active users started at 36 and saw a peak of 60 in late January, followed by a decline to 21 by the end of the quarter.
These insights are based on data from Sensor Tower. For more detailed analytics and insights, visit Sensor Tower.